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Run of Show Card Game

A roleplay and engine building game that juxtaposes the skill of campaigning with the changing timeline of a political season.

Guiding Question: 

  • What does it take to change your or someone else’s mind? 

Objectives: 

  • Analyze how roles, values, and agendas influence political decision-making in a simulated election process. 
  • Evaluate the role of trust, persuasion, and compromise in building successful political alliances. 
  • Explain how personal identity and civic values shape leadership strategies and campaign outcomes. 
  • Apply strategic thinking to navigate shifting political dynamics and achieve influence within the game. 
  • Reflect on the challenges of designing a political process that balances fairness, representation, and change. 

Download the Black and White Print-and-Play version.

Game Facilitation Presentation:

Game Time: 15-60 minutes
Number of Players: 12-32 players
Game Play: Team vs Game and 1 vs 1

About the Game: 

A roleplay and engine building game that juxtaposes the skill of campaigning with the changing timeline of a political season. Governing officials are elected based on the founding documents. But in the 21st century, those rules of engagement are under pressure from societal changes. By simulating a series of political seasons, where allegiances, resources, and values are put on display, players can imagine an election process that would handle today’s complexities better. 

Post-Game Reflection Questions:

The core intent of this game is to experience different roles, perspectives, and events within a political season. Elections are often frustrating when values and beliefs clash. Lean into the thought exercise of designing a “better” Run of Show given these complexities. A list of guiding questions are organized using the following categories: 

  • How did your role(s) affect your ability to persuade or be persuaded? 
  • What biases or priorities shaped your decisions throughout the game? 
  • What strategies helped build trust or credibility with others? 
  • How did alliances or relationships evolve as the game progressed? 
  • How did the run of show affect your ability to plan and act? 
  • What lessons does this game offer about effective communication and influence? 
  • How does a broader understanding of civic knowledge help you navigate different aspects of a political season?