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Robert Moses Game

A role-based civics game where players navigate a fictional city governed by an unelected leader proposing public works. As City Council Members, Citizens, or Watchdogs (Media), players work to influence or resist the concentration of power.

Download the Black and White Print-and-Play version.

Game Facilitation Resource

Game Time: 15-60 minutes
Number of Players: 12-32 players
Game Play: Team vs Game and 1 vs 1

About the Game: 

A roleplay and engine building game that juxtaposes the skill of campaigning with the changing timeline of a political season. Governing officials are elected based on the founding documents. But in the 21st century, those rules of engagement are under pressure from societal changes. By simulating a series of political seasons, where allegiances, resources, and values are put on display, players can imagine an election process that would handle today’s complexities better. 

Post-Game Reflection Questions:

The core intent of this game is to experience different roles, perspectives, and events within a political season. Elections are often frustrating when values and beliefs clash. Lean into the thought exercise of designing a “better” Run of Show given these complexities. A list of guiding questions are organized using the following categories: 

  • How did your role(s) affect your ability to persuade or be persuaded? 
  • What biases or priorities shaped your decisions throughout the game? 
  • What strategies helped build trust or credibility with others? 
  • How did alliances or relationships evolve as the game progressed? 
  • How did the run of show affect your ability to plan and act? 
  • What lessons does this game offer about effective communication and influence? 
  • How does a broader understanding of civic knowledge help you navigate different aspects of a political season? 

Principles and Virtues

Majority Rules/Minority Rights, Consent of the Governed, Democracy, Republic, Moderation, Prudence, Respect