Robert Moses Game Teacher Guide
Resources Needed
- Role Cards, Public Works Cards, Resource Cards (Ballot, Influence, Public Trust), Power Tracker, Robert Moses Essay, Timer
Game Setup
- Assign roles (1 Visionary Leader, 1-2 Council Members, 1-2 Watchdogs, rest as Citizens)
- Shuffle and distribute Resource Cards (Ballot, Influence, Public Trust). 3 cards per student.
- Visionary Leader holds Public Works Cards deck.
- Use Power Tracker (Leader Control ↔ Citizen Power) on board or handout
Game Phases
Community Phase (7–10 min):
- Leader reads project summary (not dilemmas)
- Council debates impact; Citizens react; Watchdogs may investigate (coin flip + Public Trust card)
- Facilitate discussion on inclusion, process, and voices
Governance Phase (5–7 min):
- Players use 1 resource card each to support or challenge power
- Leader may confiscate Ballots, suppress dissent, block investigations
- Council and Watchdogs use resources to resist or expose harm
- Citizens may protest or raise awareness
- Update Power Tracker accordingly
Change Phase (5 min):
- Players decide whether to challenge the Leader’s power
- Requires 3+ players including 1 Watchdog or Council Member, and 3 resource cards (min. 2 types)
- Success shifts power toward Citizens; failure strengthens Leader
- Reveal hidden project info if challenge succeeds
Game End & Debrief
- Power Tracker 0–1: Leader dominates, limited citizen voice
- Power Tracker 2–3: Power balance with some resistance
- Power Tracker 4–5: Citizens and Watchdogs successfully challenge power
- Discuss outcomes: power distribution, leadership, civic responsibility